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» Cids creation
Tue Mar 01, 2016 1:33 am by Cid

» Locke, in too Deep.
Sun Jan 24, 2016 4:54 pm by Locke

» Always Bet on Torrin
Thu Jan 21, 2016 12:39 pm by THE DM

» ...Then there was Locke...
Tue Dec 15, 2015 12:11 am by Locke

» Torrin's intro
Mon Dec 14, 2015 11:52 am by THE DM

» Goblins
Sun Dec 13, 2015 5:29 pm by THE DM

» Bugbears
Sun Dec 13, 2015 4:55 pm by THE DM

» Danny's Char creation
Thu Dec 10, 2015 6:27 pm by Locke

» Guidelines by Ulfgar
Wed Dec 09, 2015 12:46 am by THE DM

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 Locke, in too Deep.

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Locke
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Class: Ranger

PostSubject: Re: Locke, in too Deep.   Fri Dec 11, 2015 5:47 pm

I gather all of the notes i can and tuck them safely into my pack. i inspect the body and see if what i can find. (also i find something to stash whatever drugs were on the table)
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PostSubject: Re: Locke, in too Deep.   Fri Dec 11, 2015 5:48 pm

Roll an investigation check
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PostSubject: Re: Locke, in too Deep.   Fri Dec 11, 2015 6:04 pm

"Come on you dead bastard, give me something to work with..."
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PostSubject: Re: Locke, in too Deep.   Fri Dec 11, 2015 6:04 pm

The member 'Locke' has done the following action : Dices roll

'd20' : 7
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Locke
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Level: 6
Hit Points:
46/50  (46/50)
Class: Ranger

PostSubject: Re: Locke, in too Deep.   Fri Dec 11, 2015 6:05 pm

+0
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PostSubject: Re: Locke, in too Deep.   Fri Dec 11, 2015 6:06 pm

You notice that he didn't die from the cocaine the are no signs that he had snorted any... Yet.
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Class: Ranger

PostSubject: Re: Locke, in too Deep.   Fri Dec 11, 2015 6:36 pm

"...so if it wasn't the drugs... who the hell is fucking with my crew...." I search the body to see if there's anything of worth, use, or anything to show signs of cause of death.
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PostSubject: Re: Locke, in too Deep.   Sat Dec 12, 2015 10:18 am

A medicine check is required to assess the cause of death
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PostSubject: Re: Locke, in too Deep.   Sat Dec 12, 2015 3:42 pm

+2 mod
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PostSubject: Re: Locke, in too Deep.   Sat Dec 12, 2015 3:42 pm

The member 'Locke' has done the following action : Dices roll

'd20' : 11
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PostSubject: Re: Locke, in too Deep.   Sat Dec 12, 2015 4:16 pm

You notice a small needle barley the length of your pinky finger sticking out under his left earlobe.
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PostSubject: Re: Locke, in too Deep.   Sat Dec 12, 2015 4:42 pm

"Sneaky bastards... rest in peace my friend, there will be blood today..." i try see where the dart would of came from. After that i rip off a piece of clothe from his bedsheet and wrap up the needle.
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PostSubject: Re: Locke, in too Deep.   Sat Dec 12, 2015 5:26 pm

To find the tradjatory of the poison needle you will need to roll another investigation check.
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PostSubject: Re: Locke, in too Deep.   Sat Dec 12, 2015 5:40 pm

+0
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PostSubject: Re: Locke, in too Deep.   Sat Dec 12, 2015 5:40 pm

The member 'Locke' has done the following action : Dices roll

'd20' : 9
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PostSubject: Re: Locke, in too Deep.   Sat Dec 12, 2015 5:55 pm

You have no idea where it came from.
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Class: Ranger

PostSubject: Re: Locke, in too Deep.   Sun Dec 13, 2015 12:10 am

"ill find out out who did this to you brother, those son of goblins wont die quickly...." i gather what i can, and slink into the shadows and continue the search or the manor and to see if i can figure out what happened while we gone and who attacked the manor.
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Level: 6
Hit Points:
46/50  (46/50)
Class: Ranger

PostSubject: Re: Locke, in too Deep.   Sun Dec 13, 2015 6:37 am

(if nothing is found on the first level i slink back into the hidden ale and spirit room in the basement grabbing a few small vases or bottles on the way back to the basement to find a quiet space to look over ingrid's notes) ((if locke knows ingrid theres a few empty bottles around)) *taps the barrels to see if there's still a full supply*
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PostSubject: Re: Locke, in too Deep.   Sun Dec 13, 2015 10:48 am

The barrels are still filled with ale.
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PostSubject: Re: Locke, in too Deep.   Sun Dec 13, 2015 6:08 pm

*pours a glass ale and sits in the corner and flip through the notes Ingrid had left behind for any clues of the symbol or who might of attacked the manor*
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PostSubject: Re: Locke, in too Deep.   Sun Dec 13, 2015 7:39 pm

The notes consist of Ingred's studies. He had many attempts in making different types of potions using herbalism. There are also notes on his studies to extend and control werewolf transformation.
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PostSubject: Re: Locke, in too Deep.   Sun Dec 13, 2015 8:08 pm

"Ingrid you smart son of a bitch" i see if the symbol is connected to his tests then tuck the the notes into my bag *finishes his ale and smiles* "you did well my friend..." I go to a spirit keg and fill a couple of bottles that ive picked up, take a few pieces of cloth and shove them into the top making a make a few "molotov cocktails"
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PostSubject: Re: Locke, in too Deep.   Sun Dec 13, 2015 8:28 pm

As you continue to read you notice that the notes are incomplete. Most of Ingred's research on werewolf transformation were focused on one test subject. After reading further you piece together that the deseaced werewolf you found in the basement is the subject Ingred is referring to. Ingred states that he made significant progress with this particular werewolf. You also see the depth of lore Inrged dug up in order to back up his hypothesis. Ingred had began to track the origin of lycanthropy.
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PostSubject: Re: Locke, in too Deep.   Sun Dec 13, 2015 8:30 pm

You don't find any conection with the notes and the symbol.
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Class: Ranger

PostSubject: Re: Locke, in too Deep.   Sun Dec 13, 2015 8:41 pm

"....someone had to of known our work to the smallest detail" i pack up and head back to the dead body and collect a small sample of blood "waste not want not....." i then continue my search through the upper floors
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