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» Cids creation
Tue Mar 01, 2016 1:33 am by Cid

» Locke, in too Deep.
Sun Jan 24, 2016 4:54 pm by Locke

» Always Bet on Torrin
Thu Jan 21, 2016 12:39 pm by THE DM

» ...Then there was Locke...
Tue Dec 15, 2015 12:11 am by Locke

» Torrin's intro
Mon Dec 14, 2015 11:52 am by THE DM

» Goblins
Sun Dec 13, 2015 5:29 pm by THE DM

» Bugbears
Sun Dec 13, 2015 4:55 pm by THE DM

» Danny's Char creation
Thu Dec 10, 2015 6:27 pm by Locke

» Guidelines by Ulfgar
Wed Dec 09, 2015 12:46 am by THE DM

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 Locke, in too Deep.

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THE DM
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PostSubject: Re: Locke, in too Deep.   Fri Jan 22, 2016 3:01 pm

"Ocean upon oceans, we have tons of blood to spare. We broke a fatal law by influencing the introduction of a new species to the curse. Your companion belongs to us now."
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Locke
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46/50  (46/50)
Class: Ranger

PostSubject: Re: Locke, in too Deep.   Fri Jan 22, 2016 3:33 pm

*scans the area switching between the functions of the "amulet of the eagle" looking for any traces of bubo or the rest of the ambushers* "So what now? Is your plan to take my brother and slink away into the shadows? Or do you try another cowardice act to ambush me again, or are we settling this as a pact of honor for what you would call a " prize " ...my family... Because this will end in blood for anyone who stands in my way... And I will never stop hunting you..."
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PostSubject: Re: Locke, in too Deep.   Fri Jan 22, 2016 4:50 pm

"There will be no HUNT. The tale of nines have been operating for centuries. You have no idea what you are dealing with. You wont find them unless they want to be found."
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PostSubject: Re: Locke, in too Deep.   Fri Jan 22, 2016 4:54 pm

OOC: Have I seen any traces of bubo or the group moving while we've been talking?
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PostSubject: Re: Locke, in too Deep.   Fri Jan 22, 2016 5:03 pm

no
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PostSubject: Re: Locke, in too Deep.   Fri Jan 22, 2016 5:17 pm

*pulls out his pistol with his free hand and uses his art of "true strike" and unloads (3 attacks, the 3rd is halved) on the ambusher*
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PostSubject: Re: Locke, in too Deep.   Fri Jan 22, 2016 5:40 pm

roll for the second and third attack
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PostSubject: Re: Locke, in too Deep.   Fri Jan 22, 2016 6:00 pm

+9
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PostSubject: Re: Locke, in too Deep.   Fri Jan 22, 2016 6:00 pm

The member 'Locke' has done the following action : Dices roll

'd20' : 2, 7, 7
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PostSubject: Re: Locke, in too Deep.   Fri Jan 22, 2016 6:03 pm

All of your attacks hit roll for damage
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PostSubject: Re: Locke, in too Deep.   Fri Jan 22, 2016 6:28 pm

+9 for each
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PostSubject: Re: Locke, in too Deep.   Fri Jan 22, 2016 6:28 pm

The member 'Locke' has done the following action : Dices roll

'd10' : 6, 6, 4
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PostSubject: Re: Locke, in too Deep.   Fri Jan 22, 2016 6:47 pm

You let loose three shots loose from your gun. The first right inbetween his eyes the last two in his chest.
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PostSubject: Re: Locke, in too Deep.   Fri Jan 22, 2016 7:06 pm

"...then I'll make them want to be found..."
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PostSubject: Re: Locke, in too Deep.   Sun Jan 24, 2016 4:06 am

I take a quick puff from my pipe. "Smokey! Look for Bubo or anyone else!" *grabs his gun powder and fuse, then pulls the silver rod out of the ambushers chest and throws it in his bag, then quickly pats down the body to if he has anything of use, notes, items, or any clues, then searches to see if he has the mark/brand on him*
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PostSubject: Re: Locke, in too Deep.   Sun Jan 24, 2016 2:28 pm

Checking his body you find 12 more metal rods and a crosbow. He is also carrying a pair of silver daggers. You pull off his mask and notice that his face is some what deformed ( kind of like a fallout ghoul) on his neck the same symbol has been branded in his skin. You also find a small round crystal that is completely clear with a seed inside it looks similar to your transportation stone.
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Class: Ranger

PostSubject: Re: Locke, in too Deep.   Sun Jan 24, 2016 2:52 pm

*places the stone in my pouch, and throws the rods with the other.* "The basterds left a crumb trail... I will find you Bubo..." *scans to see if there is a tall easy to climb tree*
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PostSubject: Re: Locke, in too Deep.   Sun Jan 24, 2016 3:26 pm

You find I naive sized tree and smokey flies back to you letting you no he sees no sigh of them.
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Class: Ranger

PostSubject: Re: Locke, in too Deep.   Sun Jan 24, 2016 4:17 pm


*looks into the distance* "... I will find you..."

*Walks over and grabs one of the bottles from the base of the tree, opens it trudges back to the manors basement. Before going in, locke takes his black dagger and etches the "mark" into the side of the manor. Walking into the basement he heads straight to the hollowed out stone and takes out the hidden stash* "This might come in handy..."

*Takes a drink from the bottle* "*cough cough* damn... This should work...." *Walks into the brewing room and opens up the spout to top off the bottle, crams a cork into the top and leaves the spout open letting the keg spill onto the floor.*

*Locke takes a look around the manor and walks Upstairs to the "club" right to to bar and files through the bottles and slips the finest spirit he can find into his pack, then begins pouring out the other bottles leading back to the front door of the manor.*

*Standing outside Locke lights a torch and looks over at Smokey "Not one word...." *With that he tosses the torch into manor and walks into the tree line,*
" />
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PostSubject: Re: Locke, in too Deep.   Sun Jan 24, 2016 4:46 pm

AS you walk out of the into the tree line you hear the crackling of the fire. the intense heat is on your back and suddenly everything goes black and the air is cold. You hear the voice of pelor saying "Haha, didn't expect you to do that." You then appear in the pilot seat of your airship, with Sid sitting next to you. "Locke are you ok!?, You zone out for a minute."
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Level: 6
Hit Points:
46/50  (46/50)
Class: Ranger

PostSubject: Re: Locke, in too Deep.   Sun Jan 24, 2016 4:54 pm

"...Yeah..." *Looks over at Cid and smiles* "...I think this may be the start of a beautiful adventure..."
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